/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __MISSILE_H__
#define __MISSILE_H__

#include <SDL.h>

struct game;
struct sprite;

struct missile
{
    struct sprite* sprite;
    double _speed;
};

struct missile* new_missile(SDL_Surface* img, double speed);
void free_missile(struct missile*);

int  missile_update(struct missile*, struct game*, Uint32);
void missile_blit(struct missile*, struct game*, SDL_Surface* bg);

#endif

